Just started watching a documentary on SVT Play called "Hur blev de tama?". Apparently there are about 35.000 wild dogs on the streets of Moscow. This in itself is hardly remarkable, what is is that they ride the subway. Dogs are not allowed on the trains, but these wild ones have become so popular that they are tolerated and free to come and go as they please. So they spend their days in the city center, eating people's leftovers and whatever they are given, and then they ride the subway to the suburbs where they spend the night.
They seem to have learned to navigate the subway system by smell, looks and the names of the stations. They are wild, but not at all aggressive to people - don't bite the hand that feeds you style. They've also formed packs, and reverted to more wolf-like behaviors in that sense. This has led scientists to think that it was the wolves themselves that took the first steps towards domestication, not humans.
Well, in any case: Dog's that use the subway network to expand their territories - how cool is that?
Thursday, 9 February 2012
Saturday, 4 February 2012
In Time
Cool concept, but they didn't really consider the consequences of having lifetime as a currency. Prime example: If a man is pointing a gun at you and saying "let me steal all your lifetime or I will shoot you" I'm PRETTY sure most people would try to grab the gun, since it's the exact equivalent of saying "let me kill you or I will shoot you"
Monday, 30 January 2012
Thursday, 19 January 2012
The Witcher 2, again
After having played through the game again (to check out the other main story path) on Hard difficulty and a Mage talent build, I am considering trying the last talent tree: Alchemy, on yet a higher difficulty (the first time I played on Normal as a Swordsman).
The problem is that the Alchemy tree seems more difficult to play in itself, but I might be wrong. And the difficulties available are:
Insane: Enemies deal more damage than on Hard, and the game deletes your saves upon death. You die, you start over.
Dark: The enemies are harder than Insane, but you can load earlier saves.
I have a feeling I will never be able to play through Dark difficulty as an alchemist. On the other hand I am certain I won't be able to on Insane.
The problem is that the Alchemy tree seems more difficult to play in itself, but I might be wrong. And the difficulties available are:
Insane: Enemies deal more damage than on Hard, and the game deletes your saves upon death. You die, you start over.
Dark: The enemies are harder than Insane, but you can load earlier saves.
I have a feeling I will never be able to play through Dark difficulty as an alchemist. On the other hand I am certain I won't be able to on Insane.
Tuesday, 10 January 2012
The Witcher 2: Assassins of Kings
This was an awesome game, but the learning curve was a bit odd. In my opinion it went something like this:
Etiketter:
Games
Thursday, 29 December 2011
Wednesday, 21 December 2011
LOL
*caugh*
*caugh*
Aheeem... Right. Wow. That was...
Was watching alpine skiing on Eurosport, and suddenly they cut for commercials and there's one of the skiers, Maria Hoefl-Reisch, cuddling a purple cow costume (Milka mascot/logo). Looked creepy as hell. Germans. *sigh*
*caugh*
Aheeem... Right. Wow. That was...
Was watching alpine skiing on Eurosport, and suddenly they cut for commercials and there's one of the skiers, Maria Hoefl-Reisch, cuddling a purple cow costume (Milka mascot/logo). Looked creepy as hell. Germans. *sigh*
Etiketter:
Random Rants
Subscribe to:
Posts (Atom)
